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Civilian Marksmanship Program

All CMP high-power and vintage rifle matches are OPEN TO THE PUBLIC.

The goals of the CMP (formerly DCM) are:

  • To introduce shooters to the fun and rewards of high-power and vintage military rifle shooting.

  • To provide a safe, supervised, educational environment so shooters can participate and improve their marksmanship skills.

  • To provide shooters with an opportunity to qualify for the CMP rifle purchase program.

 

CMP Games Rifle Course of Fire (As-Issued Vintage Military Rifles)

The course of fire will consist of 35 shots in four stages:

Stage 1—Sighters- 5 shots in 5 min;

Stage 2—Prone- 10 shots in 10 min;

Stage 3— Prone- 10 shots in 80 secs;

Stage 4— Standing– 10 shots, 10 min.

Rules: CMP Games match rules will apply.

Rifle: The use of a vintage as-issued military centerfire rifle with metallic sights and a magazine capable of holding not less than five rounds.

Equipment: A sling may be used in all positions except standing. Telescopic sights, hook butt plates, and palm rests are not permitted.

Ammunition: Any ammunition except tracer or incendiary rounds, is permitted.

Safety: All range and safety rules apply.

 

High Power Course of Fire

The course of fire will consist of 50 shots in four stages:

Stage 1—Standing- 10 in 10 min;

Stage 2—Sitting / kneeling- 10 shots in 60 secs

Stage 3— Prone- 10 shots in 70 secs;

Stage 4— Prone– Two strings of 10 shots, 10 min. each

Rules: CMP or NRA high power rifle match rules will apply.

Rifle: The use of a centerfire rifle (M1A, M1 Garand or AR-15) with metallic sights or 4.5 power optics and a magazine capable of holding not less than five rounds (US military service rifle is recommended).

Equipment: A sling may be used in all positions except standing. Hook butt plates, and palm rests are not permitted.

Ammunition: Any ammunition except tracer or incendiary rounds, is permitted.

Safety: All range and safety rules apply.